![]() ![]() Not only you learn about all the specific Redshift Materials, but after watching this section, you will be equipped with the core shading fundamentals and cutting-edge techniques in shader development.įirst, we learn about the powerful Redshift Material which is capable of creating all sorts of materials, we dedicated 9 in-depth videos to this shader. ![]() In the next section of the Ultimate Introduction to Redshift for 3ds Max, we start discussing Redshift Materials, shaders and nodes. In section 3, we talk about Global illumination or indirect lighting, first we learn how light rays work in real world and how Redshift simulates the same behavior using GI, then we start learning about different GI engines in Redshift, like Brute Force, Irradiance Point Cloud and Irradiance Cache We learn how to use these engines in different lighting scenarios to produce the most realistic lighting possible, the pros and cons of each one and where to use them.Īnd finally explain how to render flicker-free object animations with GI.Ĭhapter 4: Shading and Materials (217 min) I explain how to use Redshift to integrate 3d geometries onto HDR environments or photographic backplates, and much more. We learn about the amazing volumetric effects in Redshift with Redshift Volumetric Scattering Effect. We talk about Redshift Sun and Sky, you learn how to approach interior and exterior lighting in Redshift for 3ds Max. ![]() We learn about Area Lights, Mesh, spot, directional and IES lights, Dome Light and Image-based lighting. The next section of the course is all about lighting, you learn about the f undamentals of lighting and different lighting techniques while learning about the vast and unique lighting tools that Redshift offers. We start off the course by introducing Redshift for 3ds Max, where to find different Redshift tools and functions, and walk you through the general workflow to get your job done with Redshift.
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